![]() ![]() Grab the other concentration protection feat at 4. As a bonus, you can even remove the disadvantage on yourself or anyone else with chain/half plate/heavy armor with no resource cost with blessing of the trickster. If they don’t run surprise RAW, the party still wins any stealth roll. In those instances don’t cast bless in combat and try to keep power word tiptoe up. If your DM runs surprise RAW, congratulations! You win dungeons and any other situation where multiple encounters will happen close to each other. Levels 1-4, your go to concentration spell will most likely be bless.Īt level 3, you get pass without trace, which is amazing. Go with medium armor, so try and get 14 dex. Most of the other features can be ignored, which is fine cuz your spell list is amazing. Trickery cleric is built like a normal cleric but with really good domain spells. Megathread D&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Related Non-TTRPG Subreddits r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.SFW posts should not receive NSFW comments. The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. ![]() If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. ![]() If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. As a bonus action on your turn, you can move any number of them up to 30 feet, to a maximum range of 120 feet.Aid other tabletop gamers in creating interesting or devastating characters. Improved DuplicityĪt 17th level, you can create up to four duplicates of yourself, instead of one, when you use Invoke Duplicity. When you reach 14th level, the extra damage increases to 2d8. ![]() Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. Divine StrikeĪt 8th level, you gain the ability to infuse your weapon strikes with poison – a gift from your deity. You become visible if you attack or cast a spell. Starting at 6th level, you can use your Channel Divinity to vanish.Īs an action, you become invisible until the end of your next turn. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.įor the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. The illusion appears in an unoccupied space that you can see within 30 feet of you. Starting at 2nd level, you can use your Channel Divinity to create an illusory duplicate of yourself.Īs an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). This blessing lasts for 1 hour or until you use this feature again. Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. Source: Player's Handbook Trickery Domain Spells ![]()
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